Orbis Fabula is a framework for interactive storytelling, with easy to use modelling and world building tools. It features vast interactive worlds, unique wooden-toy-like rendering, and a unique animation system. Created with unprecedented attention to detail by experienced team of game developers.
Bayaya is a folk-tale inspired, non-violent adventure combining 3D RPG and point-and-click mechanics. Explore a vast, procedurally generated world, take on various tasks, and experience a unique wooden toy aesthetic.
The visionary behind Orbis Fabula, Suma brings decades of expertise in interactive game development and storytelling. As the former lead programmer of globally acclaimed titles such as Operation Flashpoint and ArmA, he now channels his passion into creating immersive, non-violent adventures tailored for players of all ages.
With his experience as a programmer for titles like Operation Flashpoint and ArmA, Gralfim now helps shape the innovative framework behind Orbis Fabula, building vast, interactive environments with a timeless, folk-inspired aesthetic.
Bebul is a seasoned programmer with a history in game development, including contributions to the acclaimed ArmA series. At Orbis Fabula, he leverages his expertise to develop robust and flexible animation systems and immersive gameplay mechanics, ensuring an engaging and captivating player experience.
Miro is an accomplished painter, book illustrator, and sculptor with years of experience bringing stories to life through his art. Bayaya marks his first foray into game development. His unique perspective and mastery of traditional art forms infuse the project with a distinct and enchanting aesthetic that sets it apart in the world of interactive storytelling.
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